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AI Insights · Timothy · July 2024

Top 5 Co-op Games on Android in South Africa: Q2 2024 Performance

Discover the performance trends of the top 5 co-op games on the Android platform in South Africa during Q2 2024, including weekly downloads, revenue, and active users.

Top 5 Co-op Games on Android in South Africa: Q2 2024 Performance

The second quarter of 2024 saw interesting trends in the performance of the top 5 co-op games on the Android platform in South Africa. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.

MONOPOLY GO! from Scopely experienced several fluctuations in its weekly revenue, peaking at around $110K in early April and then seeing a decrease to approximately $26K by mid-June. The game's weekly downloads remained relatively stable, averaging around 11K per week, with a slight decrease to 8.7K by the end of June. Weekly active users showed a gradual decline from 50K to about 43K over the quarter.

Roblox by Roblox Corporation saw a consistent yet downward trend in weekly revenue, starting at $40K in early April and dropping to $21K by early June, before recovering to $41K by the end of June. Weekly downloads remained strong, peaking at 20K in mid-June. The game maintained a high level of weekly active users, starting at 461K and gradually increasing to 504K by the end of the quarter.

PUBG MOBILE from Level Infinite showed a notable spike in weekly revenue, reaching $51K in late May, before declining to $13K by the end of June. Weekly downloads also saw an increase, peaking at 7.6K in mid-June. The game maintained a robust number of weekly active users, increasing from 372K to 398K over the quarter.

Call of Duty: Mobile Season 8 by Activision Publishing, Inc. demonstrated a steady performance in weekly revenue, peaking at $26K in late April, and then hovering around $13K to $22K for the rest of the quarter. Weekly downloads saw a significant rise, reaching 15K by mid-June. Weekly active users increased from 19K to 24K during the same period.

Clash of Clans, published by Supercell, had a relatively stable performance in weekly revenue, ranging between $7K and $20K throughout the quarter. Weekly downloads fluctuated slightly, peaking at 3.3K in mid-June. The game saw a slight decrease in weekly active users, starting at 114K and ending at 100K by the end of June.

These insights highlight the dynamic nature of the mobile gaming market in South Africa. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024